Problems with the reset... (in my opinion and others)

Discussion in 'In-game Suggestions' started by SpoopyMaddy, Jan 9, 2019.

  1. SpoopyMaddy

    SpoopyMaddy Member Registered

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    Yes, The reset did happen and I know we were all expecting a fresh new start on a great server, but in my opinion I think the server needs improvement atm. I read the forums post for the improvements as the update continues, and I figure I continue the list because I find these most important

    Server Version issues:
    o Should have updated to 1.13 instead of .2 because of the chunk loads
    o Server plugins I believe are more compatible with 13 instead of .2
    o Server is too rushed, you didn't have to rush the server you could have taken your time and I'm sure people would have still played if you took more time and effort it would have been even better.

    Server improvement:
    o I know its the first day of the reset but I already think there's room for improvement
    o Money Issues already, there's no quest master for us to get some money
    o The claim blocks cost $5 more than they originally did, that's a major issue for people who build huge builds and towns when they want people to see their build and look amazed (such as Az). We need claim blocks to be cheaper since its harder to get money than before.
    o Voting. The crates in my opinion are not the best atm. I know its the day of the reset and we don't want people to be too op already, but you can at least decrease the percentage of getting those items other than people looking in the crates and they saying they look terrible
    o You cant do /shop when trying to buy something which I think was having a single npc instead of multiple for shop.

    Spawn:
    o In my opinion, the last spawn was much better, this one feels rushed and things are placed randomly, some stuff just looks out of place and I think the spawn could use more detail and decoration
     
    Last edited: Jan 9, 2019
  2. Finn_The_Hobbit

    Finn_The_Hobbit Well-Known Member Registered

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    I concur. The way Resets have been executed has always been somewhat sloppy, and I'm tired of seeing this. Servers being rushed into resetting, features missing, glitches, and problems with gameplay have long haunted servers after resetting. Problems that should've been solved before the reset.
    With this latest reset, I was severely dissapointed to see it release without features like AH, Catalog, Mob Arena, Ranks, Voting Keys, Events, Quests and more. Why would you ever release an unfinished product like this? Quality over quantity!!

    Another thing to note are the reset dates. We are often given less than a weeks prior notice before the reset. We did end up having a weeks grace period this time, but only because it kept getting delayed (Which, by the way, made me miss the initial reset). Why not give us a week minimum before a reset? We need time to take pictures of (Or explode...) our Builds, and you guys apparently need more time to work on the server.
    How often resets occur is also an issue. Sometimes earlier than normal resets are acceptable, when updating to newer versions (Like this reset). But to reset just for the sake of resetting in under a year is ridiculous. Its tiring to see our builds get reset so often, and it drives a lot of Players away from CC.

    Yes, I understand that a lot of work goes into a reset, and that it is difficult, if not impossible, to catch every single bug. But considering how many resets we've been through, you'd start to think that each reset would be better than the last. Yet here we are... again... I hope that Staff will learn from past resets and this one, so that the next reset is better.
     
  3. FlashTurtle

    FlashTurtle Active Member Registered

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    Oh wow this was quick. Nice going Maddy!
    Also.. I really like to hear what Finn said. There have been countless amounts of things corba has said would happen, but it never went through. Resets have been one of the upsetting things about Corba. I understand it needs to happen but wasn't corba going to have a compatible world with 1.13?
    (Hopefully, the people who made /is top still get their prizes. There is actual proof this time!)

    To add on: I would like to address a point about the currency in the game
    Right now, the total server balance is around $18,000,000. That's a really gigantic number just to start. I've always had a problem with giving members money, as it gives everyone an uneven edge for those who like to try for baltop. How did people get this much money in such a short amount of time?

    Donating.
    For Supporters / Corbas ($100), you get $550,000.
    For Divine ($50), $125,000
    For Groovy ($20), $50,000
    For MVP ($10), $10,000
    Corbacraft has always had an economy-balancing rule: $100 per diamond. If you can see where I am going with this, you are basically giving players over 1,000 diamonds if they choose to do so. Mostly, though, people avoid this rule anyway because there have been so many other items that are worth way more money than a flimsy diamond in this game. During last season, I saw items going for so much money on the auction house. Luckily, sophus was able to combat this system by having easy-to-earn money such as challenges. I saw people having a blast on there because of the reset. Not only were there donars, but for once I actually saw a bunch of people who didn't donate play the server (Unless I'm really stupid and I was on at the wrong times).

    If we were to actually all start out at $0, the economy may not be as broken as it would sound to be. Want a single diamond? Sure. Just farm a bit of your crops to get one. Maybe, try getting a bit of sand and earning some cash this way.

    I know we are far away from this, but I suggest a jobs plugin. The jobs plugin is like earning a job in real life. The more time you spend on something, the more income you will be able to make overtime. I haven't fully done research on this, but I know there are ways to nerf/buff accordingly to your server's preferences to balance out the economy. Along with this, there are tax programs to keep server economy even. By adding in a tax plugin, there are most likely ways you can set up a player over () to be taken a % of their money.

    As a ranked member, you can immediately enter the server as a donar, which causes a BUNCH of chaos. You are able to get diamond gear in the beginning, along with flying.. This lessens the chance for the lower people to even have a chance at getting good locations for building. ( As of making this, I don't know the world border.. sorry I'm writing this kind-of quickly)

    As for the shops.. I don't really like the way they are set up at all. I really enjoyed how they were in the past, as you could sell / buy quickly. Having to access the menu a bunch of times is not fun.


    F2P (Free-To play) People do not have an access to get kits / Fly. Hopefully this is fixed when ranks come out, but I feel that it will end up like Sophus 1.0 ( $6 million to get fly, /baltop had only 5.4 million when the server was almost to reset + they already had a rank and other things )

    In other news for voting...
    Any chance of renewing the voting system? Whether that be rewards for voting (x) amount of times (cratekey all), better crate loot, showing the percentage of items, or monthly-voter coupons?

    Even though I probably sound toxic or full of hate, I still love the server because of the strong community and other things that we do together.
    Corba should be a server that we all can love and have a fair time. I understand that there are things that have to be a certain way, but I really want enjoy a server that is both relaxing, but competitive and hard-working.
     
    Last edited: Jan 12, 2019
  4. Josh_

    Josh_ Mudblood in Hufflepuff, Attending Hogwarts Staff Member Moderator Server Moderator Events Registered

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    For the most part of this I can’t answer, I suspect to do with the AH or Catalog it’s due to the plugins and or the adding in the schematics.

    However for @Finn_The_Hobbit i can fully answer for the event team :D
    The reason to why events have not been added is simple that we need to get its schematic and add them in, set the warps and fix all the regions! This also includes the prizes and where to put them :D
    We expect the events to be up in 2weeks+
    This will give our members time to have a break. We are sorry it is not up in time for the events but as of right now it’s not considered a priority.

    I do agree with maddy regarding the claim blocks however ;)
     
  5. SpoopyMaddy

    SpoopyMaddy Member Registered

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    I would also like to mention the spawners, I heard that you cant break spawners with silk touch and I say we would also need that for farming. :|
     
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  6. FlashTurtle

    FlashTurtle Active Member Registered

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    Hopefully it doesn't have such a strict limit... but remember that ergo has a weaker server now.. meaning less allocated memory and things.

    Command blocks dont code itself on trees! I think..
     
  7. Kristof8811

    Kristof8811 Build Team Manager, Mod, YouTube Staff Member Moderator Server Moderator Builder YouTube Registered

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    So... I believe I can answer a few questions or address a few concerns mentioned above,

    - @SpoopyMaddy:
    I don't see how updating to 1.13 would have been better compared to updating to 1.13.2, as .2 is a patched version of 1.13 where they filtered out a lot of bugs including the generation of chunks. Chunk generation has always been an issue though at a server reset as everyone flies out as far as they can and as fast as they can to explore the world and find a good place to set up their base. As for the plugins, practically all plugins that work in 1.13 are compatible with 1.13.2 as .2 is just a patched version of 1.13 like I mentioned before.

    As for the server being rushed a bit, that is actually out of the staff's hands the one who's in charge of that is Ergo.
    Nonetheless, staff try to help out and try to contribute whatever they can. On behalf of the build team I would also like to mention that the CC Build Team is not responsible for building the current spawn.
     
    Last edited: Jan 10, 2019
  8. FlashTurtle

    FlashTurtle Active Member Registered

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    Probably obvious, but any plans of the build team implementing new structures to spawn or the wild "portal"? Right now the /wild portal leads you to just a slab of bedrock that tells people to spend $150 for /wild-ing
     
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  9. SpoopyMaddy

    SpoopyMaddy Member Registered

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    ,
    Ok, I get with the version thing yes, if you’re not responsible for the spawn then that kind of makes no sense why the build team wouldn’t make one. I feel like spawn could have been planned out more if it was made from the build team.
     
  10. Finn_The_Hobbit

    Finn_The_Hobbit Well-Known Member Registered

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    I agree with the statements about Spawn. While it looks OK, the layout isn't well thought out and the Warp Hall is a bit bland.
     
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  11. Matthias1266

    Matthias1266 Professional at pretending to be important Staff Member Admin Server Admin Events YouTube Registered

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    Heyo

    Still working through this all.
    Hopefully I will have time to finish my reply tomorrow

    ~Enjoy
    Matthias1266
     
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  12. Matthias1266

    Matthias1266 Professional at pretending to be important Staff Member Admin Server Admin Events YouTube Registered

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    Heya

    I'm gonna try and reply to as much as I can. Ive spoken to Ergo to make sure I have the right info on most subjects. Tho please also understand that server development isn't my natural habitat.

    If I missed anything that was previously mentioned. Please reply here saying "Matt you missed this" and quote the piece of text.

    For starters.
    -The 1.13/1.13.2 was answered by kris (thanks kris)
    -I see that the "rushing the server" is also something brought up. Well, some plugins we use arent getting updated or are getting updated but havent been so far. Hence why some things might still be missing. Waiting for those things to update or finding a substitute for a certain plugin takes a bit of time. Yet, since we were already late we felt it being more important to get this new and fresh server out there instead of keeping it the way it was for another while. Now looking at these posts, in game, and on discord. I am seeing two sides. Some people are happy with this release, some people rather would have a had fully ready server. This and will be something brought up next time we're in a similar situation.
    -No quest master
    Quest master is still something to be re added in the future. However, there is some thinking that we need to do about this one since it became really easy to get money through this. For an economy server it's important to stimulate players to start their own work and find their own ways to get money. We try to keep the input of money from the server to the players low. I'm not sure if you're familiar with the economical term Inflation? We could have a talk about that if you like but i dont think it's necessary to go waaaay into that right here rn. But too much inflation causes your money to be worth less, thus we try to avoid it by not putting too much money into the game like that. Bit simplified so it's still understandable.
    -
    Claim blocks.
    I just heard from ergo that claimblocks are staying on 10$ per block for now. This is too make sure that you also have to work for this. Also that a few people dont immediately start claiming excessively to try and live alone which will cause others to move out more and more.
    -Voting
    So the voting crates contain pretty basic items right now. Which is something you’ll always see when the server first comes out. The voting crate is kept basic, the more crates get added, the more special items come in the game as well. In a normal situation you can get 9 voting keys and thus 9 prizes every day. If those prizes are too special it endangers the economy. (Kinda like the money thing I mentioned during the quest part) More crates will come soon.
    -/shop currently is available. This is because it’s a different plugin I believe. It’s just a command that doesn’t exist right now.
    If you guys really would like /shop back we can look into a way to get that back. But understandably there are a couple things that we’ll need to fix before we get to this :)
    -I must admit, personally I don’t really see the things at spawn being out of place. However, the build team has already started on editing the spawn to make it look better for you guys. An example of that is the warp hall. If you haven’t checked it out yet, have a look! I think it looks great after this revamp.

    That’s for the original points. As for the replies in these thread, I’ll go through those as well but I’m not going to repeat previous points to reply to some other things. So sorry if it looks like I ignore most replies.

    For the reset time, I refer to my reply on a different thread. “We gave a 1 week notice for this. I was speaking to some players yesterday which agreed that 1 week was a good amount of time. If we were to announce it earlier, the server would be empty for way too long and people will have found a home somewhere else. If we were to announce it later, people wouldnt have had the time to save their memories in a proper way and/or have been able to say goodbye to their creations in a proper way.” Well it was actually 6 days which is indeed not exactly one week.
    Ergo right now is balancing Work and Studies. Hence he tries to plan the reset so that he has a couple days time to help out. The fact that the date was wrong was a simple human mistake. That specific week was different from the usual weeks. Hence the mistake in the date. Now yes, it’s a big difference and people were disappointed. But it’s a mistake any1 could have made.

    Going back to the server economy. The money that come with the ranks is something we’ve offered for a long time on our buycraft. I read your reply Flashturtle and I don’t really see what you’d like to suggest.
    I don’t think it’s an option to stop giving out that donator money. People paid for this and I don’t think it’d go well if we take that away.

    The jobs plugin would indeed be something nice to implement. We’ll see if that is possible once we’ve worked through the bugs.

    Spawners. The first few days of a new server has always lagged a bit. Players are finding their spots. Settling in. Exploring chunks, … As I can see the server has been going from 20 to 70 players throughout the day. I’m far from an expert on memory, data, or any kind of server development but I think that if spawners were available from day one, this would cause a lot more lag. If silk spawners will be enabled in the future? I don’t know. Guess we’ll have to wait and see on that one.



    In my previous post I mentioned trying to answer on Friday. Sadly I wasn’t able to due to a pretty big school project. (Analysing the influence of the media on the Brexit lol)

    I hope I made some points clear. I hope we can work together on making corbacraft more transparent and better in general.

    ~Enjoy
    Matthias1266
     
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  13. FlashTurtle

    FlashTurtle Active Member Registered

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    Thanks for talking about this, Matt. It means a lot to a player like me that is all focused about economics ( sadly lol ) Although I do see your point, but I do think that this donator money has a huge affect on the economy of Corba. As you went on with inflation, a rise in money will cause a rise in the price of goods. When you set the prices for diamonds at $100, your setting the bar high for that, as it is a central cost for all prices. Although this is the case, thousands upon thousands of dollars are thrown in at the start of a server, which causes a disruption for the shop and an overuse of money.

    I don't know much about economy, nor have I taken a class at the high school in economics. But from what I understand, inflation is when there is a rise in price because of the rise in a lot of money or whatnot. Because a lot of people have money, they will set the prices high for a stack of wood, which causes the people who have to earn money slowly to not be apart of that curve.

    I wanted to set the point, though, of if giving donator money is EULA compliant or not, as giving starter money allows players to buy items in the shop..
     
  14. Finn_The_Hobbit

    Finn_The_Hobbit Well-Known Member Registered

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    @Matthias1266

    It is understandable that some Plugins wouldn't be readily available, since they haven't updated yet. But I still stand firm in the fact that the new server was rushed- We still don't have Events, Phantoms still aren't added, AH needs to be fixed, no Quests still,and Spawn is somewhat lacking.
    Pertaining to Quests, shouldn't the debate about them been done before the Reset? Staff had 7 months to plan this out, yet here we are with no Quests. It is understandable that this would take some time to sort out, but all of that should've been done in advance, not during. It is inexcusable to see Staff needing 'more time' to think about this, when you've had 7 Months!!
    The Claimblock situation wouldn't be as bad if Quests were on the Server. As for Voting, I'm fine where it is at as of now. Rare Keys should be made available, however. And about Ergo getting the Reset date wrong, I still find it uncalled for. Yes, everyone makes mistakes, but for something as instrumental as the resets date? It is incredibly frustrating as a Player to see sloppy error, after sloppy error like this, time and time again.
    Finally, I've changed my position on Spawners- Being able to Silk Spawners lags the world too much, and with one unified server now... I say that its better to keep things as it is, with no Spawners in Crates as well.
     
    Last edited: Jan 16, 2019
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  15. LB_Firelord

    LB_Firelord Member Registered

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    *me all alone in a corner, holding a sign saying*
    "Private worlds have rights too"
    Uh maybe we should try putting focus on private worlds since people did pay for them?
    *someone throws a trident at me*
     
    Last edited: Jan 17, 2019 at 3:11 PM
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  16. Finn_The_Hobbit

    Finn_The_Hobbit Well-Known Member Registered

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    @LB_Firelord
    Ah, yet another thing that should've been on the new server. Perhaps the plugin is incompatible with 1.13, but one would at least think that we'd be told this. We've also heard no updates from Staff concerning the progress of any of these features, which is disappointing to see.
     
  17. Josh_

    Josh_ Mudblood in Hufflepuff, Attending Hogwarts Staff Member Moderator Server Moderator Events Registered

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    Events will be added soon, being the new event manager im still getting into the workplace and trying to manage it! I’m also trying to get the events added in and also added regions!

    AH works tbh just fine.

    And STAFF do not work on the resets, they are informed about it prior to the announcement on the forums.

    In all honesty it’s the plugin developers who should get these pms.

    I’ve said it to some people “you guys are annoyed we didn’t update for 7months, yet when we do it’s not good enough?”
    Now from the reactions of those people I said it to they understood after that what i truly ment by “it’s the plugins needed to be updated, events are being worked on and finally everyone makes mistakes, you do it, I do it, ergo does it

    As a staff member you try to help as much as possible and give as much information as you are ALLOWED to give.
     
    Last edited: Jan 17, 2019 at 11:44 AM
  18. Satyriah

    Satyriah Well-Known Member Registered

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    @Finn_The_Hobbit I just checked, it seems that the plugin we used for personal worlds has been updated for 1.13. But there have always been issues with the worlds unfortunately, where people lost their world if they did /back to their world for example and that their login-location when they had a personal world was x0, z0. Maybe this is part of the reason why the personal worlds hasn't come back yet, even though I personally hope that it will come back since I also bought a personal world :p
     
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  19. Finn_The_Hobbit

    Finn_The_Hobbit Well-Known Member Registered

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    Another thing that should've been on the Server are Player Ranks. It is ridiculous that over half the Playerbase doesn't have access to /back and can only set one home. I also might remind you, that it is currently impossible for non-Donators to receive access to Fly- which is against EULA Standards.
    On a Server that utilizes teleporting, /back needs to be a right, not a privilege.
    Player Ranks should've been thought out beforehand, and been included the day of the Reset. Yet here we are... again....
     
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  20. Tyrr1989

    Tyrr1989 New Member Registered

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    IMHO the most annoying issue playing on CC for me personally is the low draw/render distance. I like to be able to look out over an expanse of terrain when playing, and I fully realize that increasing the draw distance would be more taxing on the server in either a linear or exponential fashion, since the network traffic would increase, more packets being sent out etc. HOWEVER... from a technical/memory standpoint, I fail to see how at the very least doubling each client's draw distance would have that much of a major impact on the overall server bandwidth/performance, specifically even if it's just terrain render distance, keeping the entity/player pop-in at its current limit.

    I think that sometimes server admins drop the ball on issues like this and seem to conveniently ignore the fact that there are a ton of other available multiplayer server options out there that don't have the same issues as CC, essentially competitors, and we as players always have the choice to move elsewhere for a better overall online experience. Therefore there is an obligation, (or something approaching an obligation), for any server admin to acknowledge this at least passively and strive to make THEIR server as competitively modern as possible so that users will WANT to be drawn to THEIR server. And hopefully if they do a good enough job they can EARN their ongoing donator cash-flow for keys etc.

    I've been an irregular CC user over the past few years and can safely say I notice a trending lackadaisical attitude from staff about really seeming to not care about making this server competitively modern. I was initially drawn here because I liked the idea of trying my first online Minecraft experience on a server that was not too small, not too big, but somewhere just right in the middle of a "Goldilocks zone" . One of the things that kept me coming back was how nice one of the old iterations was on an older version of Aurelia (Hastoria's beautiful old purpur mega-shop, anyone remember that??) -- I also see an opportunity for the admins to take community feedback more seriously. If something is going to be changed or updated, why not take polls about it? Why not try reaching out more often on both the forums and discord to ask the CC users, or at the very least the donator ranks, to participate in more polls? "Hey we were thinking about doing a complete server reset on average every 1.5 years, do you agree or not?" Start a vote for it. Forums. Discord. "Would you like for us to implement an RPG/levelling plugin/mod?" Vote for it. Forums. Discord. "How much $CC should we charge for each /wild warp usage? 300, 200, 150, 50, etc." Forums. Discord. TAKE A VOTE FOR IT. I am not going to sit here and pretend I am an active community member, because I am not at all. But nonetheless it's plainly obvious given the available evidence over the years that staff here really does not take community feedback or a democratic process of any basic kind into any significant consideration.
     
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